じ☆ve冰风 发表于 2026-8-1 13:11:27

DoubleX RMVXA Item Triggers

Purpose


        Sets some skills/items to trigger effects before and/or after being used


Games using this script


        None so far


Notetag

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                Code:       
#* Skill/Item Notetags:                                                      |
#    1. <timing item trigger: itcx, itax>                                    |
#       - Sets a skill/item to trigger itax when timing and itcx are met       |
#       - It only works in battles using the default battle scene(Scene_Battle)|
#       - timing can be pre, post or custom timings set by you               |
#       - pre means right before using the skill/item                        |
#       - post means right after using the skill/item                        |
#       - timing must only consist of alphanumeric characters                  |
#       - itcx can be set in Item Trigger Condition Notetag Values             |
#       - itax can be set in Item Trigger Action Notetag Values                |





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    #--------------------------------------------------------------------------|
    #Item Trigger Condition Notetag Values                                 |
    #- Setups itcx used by <timing item trigger: itcx, itax>               |
    #--------------------------------------------------------------------------|
    # itcx are used at:
    # 1. Scene_Battle
    #    - it.send(trigger, self) if it.send(trigger, self) in
    #      exec_item_triggers
    # itcx are strings of names of methods under DoubleX_RMVXA::Item_Triggers
    # itcx names can only use alphanumeric characters
    # battler is the battler using item
    # item is the skill/item using the itcx
    # The below itcx are examples added to help you set your itcx
    # You can freely use, rewrite and/or delete these examples

    # Sets the item trigger condition as always true
    def self.itc1(battler, item)
      true
    end

    # Sets the item trigger condition as always false
    def self.itc2(battler, item)
      false
    end

    # Sets the item trigger condition as needing switch with id x to be on
    def self.itc3(battler, item)
      $game_switches
    end

    # Adds new itcx here


    #--------------------------------------------------------------------------|
    #Item Trigger Action Notetag Values                                    |
    #- Setups itax used by <timing item trigger: itcx, itax>               |
    #--------------------------------------------------------------------------|
    # itax are used at:
    # 1. Scene_Battle
    #    - it.send(trigger, self) if it.send(trigger, self) in
    #      exec_item_triggers
    # itax are strings of names of methods under DoubleX_RMVXA::Item_Triggers
    # itax names can only use alphanumeric characters
    # battler is the battler using item
    # item is the skill/item using the itax
    # The below itax are examples added to help you set your itax
    # You can freely use, rewrite and/or delete these examples

    # Sets the item trigger action as what Special Effect Escape does
    def self.ita1(battler, item)
      battler.hide
    end

    # Sets the item trigger action as calling common event with id
    # common_event_id
    def self.ita2(battler, item)
      $game_temp.reserve_common_event(common_event_id)
      SceneManager.scene.process_event
    end

    # Sets the item trigger action as executing damage equal to the value of
    # game variable with id x to self with type equal to that of skill with id
    # equal to y
    def self.ita3(battler, item)
      battler.result.clear
      battler.result.make_damage($game_variables, $data_skills)
      battler.execute_damage(battler)
    end

    # Adds new itax here






Script Call

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#* Scene manipulations                                                       |
#    1. exec_item_triggers(item, timing)                                       |
#       - Executes all item triggers with timing timing of item item         |





Prerequisites


        Abilities:


        1. Decent RGSS3 scripting proficiency to fully utilize this script


Terms Of Use


        You shall keep this script's Script Info part's contents intact


        You shalln't claim that this script is written by anyone other than DoubleX or his aliases


        None of the above applies to DoubleX or his/her aliases


Instructions
        Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.


FAQ


        None so far


Authors


        DoubleX


Changelog

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                Code:       
#    v1.01a(GMT 1300 26-2-2016):                                             |
#    1. itcx and itax take the skill/item calling them as an argument as well|
#    2. Fixed passing Scene_battle instead of a battler into itcx/itax bug   |
#    v1.00b(GMT 0400 7-11-2015):                                             |
#    1. Notetag values are now symbols of methods in the configuration regions |
#    2. This script doesn't need DoubleX RMVXA Item Triggers Compatibility to|
#       be compatible with all its addressed scripts                           |
#    3. Further improved this script's compatibility, efficiency and simplicity|
#    v1.00a(GMT 1300 11-5-2015):                                             |
#    1. 1st version of this script finished                                    |








View attachment (DoubleX)Item Triggers v1.01a.rar


本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/doublex-rmvxa-item-triggers.39898/
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