Dynamic Features and Effects
Dynamic Features and EffectsThese scripts are designed to provide variable features and effects. Want a suit of armor that provides immunity to fire while burning, or a berserker rage state that increases attack power the lower your HP is? How about a skill that applies poison more often when the user is poisoned as well? This and more is made possible by these scripts.
Instructions
Instructions are in the scripts themselves. Dynamic Features/Effects Loader Defaults scripts are optional, and provide user-friendly methods of defining dynamic features and dynamic effects via note tags.
Dependencies
Both of these scripts require the Loader module.
Source Code
Dynamic Effects: https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Dynamic%20Effects
Dynamic Features: https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Dynamic%20Features
Loader: https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Loader
Note
I originally wrote dynamic features as part of my Power Features script. Needless to say, the two aren't compatible.
本贴来自国际rpgmaker官方论坛作者:Garryl处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/dynamic-features-and-effects.47425/
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