Akea Active Time Battle
Akea Active TIme BattleCompatible with: RMVXAce
Compatibility :good
Usage difficulty: easy
Usage Condition
Can be modified and distributed as long as the credits remain
for portuguese users: Here
Script functions
The script modifies the basic turn based system for an active time based, this affects any system that was made on Scene_Battle.
- Allows total configuration of ATB formulas and Flee speed
- Allows to modify refresh rate
- Allows skills/items to have an optional atb cost(if you do not want it to deplete the whole bar)
- Allows the atb to be by images(for those who uses images instead of windows)
- adds the flee function similar to games with the ATB system, where you need to keep a configured button pressed to run.
- Obs: Any skill that either raises ou depletes a parameter(in general speed), from the formula, will change how fast will be the atb bar, so you can create skills to make either faster or slower.
Script
http://pastebin.com/gRZf44ZP
Images and Videos
No animated battlers
With animated battlers
Credits
Raizen for the script
本贴来自国际rpgmaker官方论坛作者:Raizen处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/akea-active-time-battle.38421/
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