じ☆ve冰风 发表于 2026-8-1 09:38:55

DoubleX RMVXA Pixel Movement

Purpose

Lets users set the smallest number of pixel covered per move command

Configuration

Spoiler# Sets the global minimum pixel covered per move command as MIN_PIXEL_MOVE    # It must return a natural number    # If an object moves faster than MIN_PIXEL_MOVE per frame, that object's    # original speed will be used instead    # If MIN_PIXEL_MOVE_VAR_ID is a natural number, the value of variable with    # id MIN_PIXEL_MOVE_VAR_ID will be used instead of using MIN_PIXEL_MOVE    MIN_PIXEL_MOVE = 1    MIN_PIXEL_MOVE_VAR_ID = 0    # (v1.01a+)Sets the key to set the player's x and y positions as their    # nearest integers as NEAREST_TILE_KEY    # It must return a symbol and should return a keymap binding symbol    # Using a custom keymap binding script might help setting NEAREST_TILE_KEY    # If NEAREST_TILE_KEY_VAR_ID is a natural number, the value of variable with    # id NEAREST_TILE_KEY_VAR_ID will be used instead of using NEAREST_TILE_KEY    NEAREST_TILE_KEY = :X    NEAREST_TILE_KEY_VAR_ID = 0



Games using this script

None so far

Prerequisites

Abilities:

1. Little RGSS3 scripting proficiency to fully utilize this script

Terms Of Use

You shall keep this script's Script Info part's contents intact

You shalln't claim that this script is written by anyone other than DoubleX or his aliases

None of the above applies to DoubleX or his/her aliases

Instructions
Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.

Authors

DoubleX

Changelog

Spoiler#    v1.01a(GMT 1600 14-8-2015):                                               |#    1. Lets users set a key/script call to set a char to have integer coors   |#    2. Fixed event triggered by player touch not triggering bug               |#    3. Fixed encounters simply not working bug                                |#    4. Fixed the bullet through paper problem when moving diagonally          |#    5. Found the origin of the starting map not passable bug with either      |#       vehicle's starting positions being uninitialized by users              |#    6. Increased this script's correctness, effectiveness and efficiency      |#    7. Little RGSS3 scripting proficiency's needed to fully utilize the script|#    v1.00a(GMT 1600 12-8-2015):                                               |#    1. 1st version of this script finished                                    |#    v1.00a(GMT 1600 12-8-2015):                                             |#    1. 1st version of this script finished                                    |



(DoubleX)Pixel Movement v1.01a.rar


本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/doublex-rmvxa-pixel-movement.43568/
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