じ☆ve冰风 发表于 2026-8-1 09:24:54

DoubleX RMVXA Basic ATB Delay

Note


        For scripters going to learn from this script, reading how to write an atb system script first can help quite a lot.


Purpose


        Aids other scripters to learn how a basic atb system addon can be written


Configurations

Spoiler 




    # Sets the scale applied to the skill/item's invocation speed
    # The sum of all inputted skills/items' invocation speeds, multiplied by
    # this scale, will be subtracted from the battler's atb value right after
    # that battler finished inputting all that battler's action slots
    # If INVOCATION_SPEED_SCALE_VAR_ID is a natural number, the value of
    # variable with id INVOCATION_SPEED_SCALE_VAR_ID will be used instead of
    # using INVOCATION_SPEED_SCALE
    # The value of variable with id INVOCATION_SPEED_SCALE_VAR_ID should remain
    # the same during the same battle to ensure proper invocation speed scaling
    INVOCATION_SPEED_SCALE = 10
    INVOCATION_SPEED_SCALE_VAR_ID = 0

    # Sets the maximum atb value displayed on the atb bars
    # If the actual atb value's greater than this, the atb bar's overlaid
    # If MAX_ATB_VAL_VAR_ID is a natural number, the value of variable with id
    # MAX_ATB_VAL_VAR_ID will be used instead of using MAX_ATB_VAL
    # The value of variable with id MAX_ATB_VAL_VAR_ID should remain the same
    # during the same battle to ensure proper atb bar display
    MAX_ATB_VAL = 60000
    MAX_ATB_VAL_VAR_ID = 0

    # Sets the atb value added when the battler's atb's reset
    # If RESET_ATB_VAL_VAR_ID is a natural number, the value of variable with id
    # RESET_ATB_VAL_VAR_ID will be used instead of using RESET_ATB_VAL
    RESET_ATB_VAL = 60000
    RESET_ATB_VAL_VAR_ID = 0

    # Sets the maximum atb value at the start of a battle
    # If START_ATB_VAL_VAR_ID is a natural number, the value of variable with id
    # START_ATB_VAL_VAR_ID will be used instead of using START_ATB_VAL
    START_ATB_VAL = 60000
    START_ATB_VAL_VAR_ID = 0

    # Sets the 1st atb bar overlay color as text color ATB_OVERLAY_COLOR1
    # It'll be used when the atb bar's overlaid
    # If ATB_OVERLAY_COLOR1_VAR_ID is a natural number, the value of variable
    # with id ATB_OVERLAY_COLOR1_VAR_ID will be used instead of using
    # ATB_OVERLAY_COLOR1
    # The value of variable with id ATB_OVERLAY_COLOR1_VAR_ID should remain the
    # same during the same battle to ensure proper atb bar color displays
    ATB_OVERLAY_COLOR1 = 19
    ATB_OVERLAY_COLOR1_VAR_ID = 0

    # Sets the 2nd atb bar overlay color as text color ATB_OVERLAY_COLOR2
    # It'll be used when the atb bar's overlaid
    # If ATB_OVERLAY_COLOR2_VAR_ID is a natural number, the value of variable
    # with id ATB_OVERLAY_COLOR2_VAR_ID will be used instead of using
    # ATB_OVERLAY_COLOR2
    # The value of variable with id ATB_OVERLAY_COLOR2_VAR_ID should remain the
    # same during the same battle to ensure proper atb bar color displays
    ATB_OVERLAY_COLOR2 = 26
    ATB_OVERLAY_COLOR2_VAR_ID = 0






Games Using This Script


        None so far


Video










Prerequisites


        Scripts:


        1. DoubleX RMVXA Basic ATB


        Abilities:


        1. Nothing special


Terms Of Use


        You shall keep this script's Script Info part's contents intact


        You shalln't claim that this script is written by anyone other than DoubleX or his aliases


        None of the above applies to DoubleX or his aliases


Instructions


        1. Open the script editor and put this script into an open slot between DoubleX RMVXA Basic ATB and Main, save to take effect.


Authors Notes


        None so far


FAQ


        None so far


Authors


        DoubleX


Changelog

Spoiler 




#    v1.00a(GMT 0400 9-8-2015):                                                |
#    1. 1st version of this script finished                                    |






(DoubleX)BATB Delay v1.00a.rar


本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/doublex-rmvxa-basic-atb-delay.43422/
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