Animated Message Log VXA
Animated Message Log VXA 1.0SoulPour777, Sui
Introduction
Creates a message log of all present messages. They are stored and can be viewed anytime. Messages from Events, Battles, and Choices are shown through the press of a button.
Features
[*]Save Conversation
[*]Save Choice Paths
[*]Animated Background
[*]Controlled Choice Saving
[*]Controlled Max Rows for Message Log
[*]Battle Log
Screenshots
http://infinitytears.files.wordpress.com/2014/02/animated-message-log.jpg?w=620
http://infinitytears.files.wordpress.com/2014/02/message_choices.jpg?w=620
How to Use
Controls:
Press Up and Down to Scroll Messages.
Press Assigned Button to Open the Message Log
Changes:
I added two accessors for the game system for the row and choices for two different reasons, that being:
[*]if the developer wants to change the max row anytime they like (in map).
[*]if they want to save choices or no through the progress of the game.
Script Calls:
$game_system.change_choice_saving(false)
– will not save choices.
Code:
$game_system.change_choice_saving(true)
– will save choices
Code:
$game_system.change_message_rows(value)
Place the value on the argument for the new max rows: for example:
Code:
$game_system.change_message_rows(50)
This will give me maximum of 50 rows. Note that the excess logs will be deleted to store the new ones.
Script
Get the script here.
Credit and Thanks
[*]Soulpour777
[*]Sui
本贴来自国际rpgmaker官方论坛作者:SoulPour777处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/animated-message-log-vxa.28569/
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