じ☆ve冰风 发表于 2026-7-31 21:01:23

DoubleX RMVXA Wrapper Addon to Yami Engine Symphony - Battle Symphony

DoubleX RMVXA Wrapper Addon v1.00a to Yami Engine Symphony - Battle Symphony​
by DoubleX​

Prerequisites

Yami Engine Symphony - Battle Symphony

http://forums.rpgmakerweb.com/index.php?/topic/6037-battle-engine-symphony/?hl=%2Bbattle+%2Bengine+%2Bsymphony

Introduction

Lets users wraps many symphony tags into user-defined constants

Spoiler#==============================================================================|#** Notetag Info                                                             |#------------------------------------------------------------------------------|#* Skill/Item Notetags:                                                      |#    1. <symphony wrapper: wrapper>                                          |#       - Encapsulates all symphony tags included in wrapper into a single line|#       - wrapper names can only use alphanumeric characters                   |#==============================================================================|#==============================================================================|#** You only need to edit this part as it's about what this script does      |#------------------------------------------------------------------------------|module DoubleX_RMVXAmodule YES_BattleSymphony_Wrapper_Addon    # Example symphony wrapper: <symphony wrapper: THUNDER_BLADE>    # Wraps all symphony tags in skill "Thunder Blade"    THUNDER_BLADE = %Q(    <whole action>    immortal: targets, true    move user: forward, wait    pose: user, cast    stance: user, cast    animation 81: user, wait    hide nonfocus    icon create: user, weapon    </whole action>      <target action>    pose: user, 2h swing    stance: user, attack    icon: user, weapon, swing    animation 65: target    ani wait: 3    skill effect: dmg    wait for animation    </target action>      <follow action>    animation 81: user, wait    pose: user, 2h swing    stance: user, attack    icon: user, weapon, swing    animation 68: targets    ani wait: 2    skill effect: whole    ani wait: 2    skill effect: whole    ani wait: 2    skill effect: whole    ani wait: 2    skill effect: whole    show nonfocus    immortal: targets, false    </follow action>    )    # Adds new symphony wrappers here      end # YES_BattleSymphony_Wrapper_Addonend # DoubleX_RMVXA#==============================================================================|



Features

Lets users save space from noteboxes

(Needs little scripting knowledge)Lets users reuse specific symphony tag sequences by using some simple wrappers as building blocks to build complex wrappers

How to use

Open the script editor and put this script into an open slot below the script Yami Engine Symphony - Battle Symphony but above Main. Save to take effect.

FAQ

Q1: How to use symphony tags?

A1: Check http://forums.rpgmakerweb.com/index.php?/topic/19884-a-guide-to-yamis-battle-symphony/?hl=symphony

Q2: How to use simple wrappers as building blocks to build complex wrappers?

A2: By using this trick:

COMPLEX_WRAPPER = "#{SIMPLE_WRAPPER_1}                   #{SIMPLE_WRAPPER_2}"Little scripting knowledge is needed to comprehend what it does, how it works and how to use it.

Credit and Thanks

DoubleX(Giving me credit is completely optional)

The terms of use is the same as that of Yami Engine Symphony - Battle Symphony except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit

Compatibility
Same as that of Yami Engine Symphony - Battle Symphony

Changelog

v1.00a(GMT 0300 16-5-2014):

- 1st version of this script finished

(DoubleX)YES-Symphony Wrapper Addon v1.00a.rar


本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/doublex-rmvxa-wrapper-addon-to-yami-engine-symphony-battle-symphony.40053/
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