Override Save Location
Override Save Location v1.0Shaz
Introduction
This script creates a folder with the same name as your game in the player’s AppData/Roaming folder, and subsequently puts save files in that location.
This means multiple players can use the same PC, under their own profile, and keep their save files private (and safe from accidental overwriting). Players can also uninstall, reinstall or overwrite your game with a new version, and their save files will be unaffected.
How to Use
Paste into a new script slot below Materials. That's it.
Script
Download Here
Compatibility
This script overrides the save_file_exists? and make_filename methods of DataManager. If you have scripts that alias those methods, this script should go above them. If you have scripts that overwrite those methods, you will have to compare the two and make changes to the lowest script to incorporate both lots of modifications.
Credit and Thanks
- Shaz
Author's Notes
Free to use in commercial games.
Give credit.
There MAY be issues with this script if the logon name for the computer contains international characters. I have not been able to test for this yet, so please post here if you do come across this issue.
本贴来自国际rpgmaker官方论坛作者:Shaz处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/override-save-location.20070/
页:
[1]