FyxReset
FyxResetFenixFyreX
Introduction
This script allows the user to define a key combination that will trigger a complete and full reset of the game.
RGSSReset, the exception normally thrown when F12 is pressed, will not be used; instead, we create an entirely new, detatched process via Win32API and exit the current one out.
Demo? Script link?
No demo, that isn't necessary. Or, you can grab the FyxInput demo, and place this script below it in the script editor.
Script link: Pastebin - FyxReset v1.0
How To Use?
Simply place this script below FyxInput and LoadSo in your script editor, like so:
[*]LoadSo
[*]FyxInput
[*]--FyxReset
It is not required to have FyxInput; however, if you don't use it, then F12 reset is still available and the user may use it instead. Also, if you don't use FyxInput, be sure to change the config key combo to :F(N) or some other button, instead of the way FyxInput handles key ids.
Terms Of Use
This script is free to use either commercially or freely. However, FyxInput is not. See the topic for it for details.
本贴来自国际rpgmaker官方论坛作者:FenixFyreX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/fyxreset.34078/
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