Timed States
Szyu's Timed StatesIntroduction
With this script you can create states, which trigger skills on their expiration/removal (turn based). You can, for example, make a time bomb, which triggers an explosion after 4 rounds.
How to Use
<timed: skill_id>
<timed: skill_id1, skill_id2, ..., skill_idn>
This little note in a state specifies it to trigger the given skills, after it expires. The time, or amount of turns, until it triggers those skills is set in the "Removal Condition" of the state:
https://imagizer.imageshack.us/v2/339x121q90/673/KpCd0v.jpg
https://imagizer.imageshack.us/v2/209x70q90/907/2xq5nR.jpg
Here the state expires after 3 rounds and will then trigger the skill with id 129.
Links
Pastebin direct
Mediafire direct
Credits
Credits to Szyu if you plan to use this script.
本贴来自国际rpgmaker官方论坛作者:Szyu处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/timed-states.31477/
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