[Joe Pro] Switch Timer System
class Switch Timer System(version 1.0)
defInitialize:
Allows you to set up multiple timers that turn ON assigned $game_switches upon completion.
end
defFeatures:
[*]Set-up timers that turn on assigned $game_switches.
end
defHow to use:
More details can be found at the top of the scirpt.
end
defScript:
Spoiler Code:
#################################################################################↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓##↓ ↓##↓ Switch Timer System: Version 0.2 ↓##↓ ↓##↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕##↑ ↑##↑ Written By: Joe Pro ↑##↑ Last Edited: August 4, 2014 ↑##↑ ↑##↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑##################################################################################◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙ ** Disclaimer ◙##◙••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••◙##◙ ◙##◙ This script is not for commercial, if you wish to use this script in a ◙##◙ game please PM me. All credit is to be given to me as the author of this ◙##◙ script. ◙##◙ ◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙ ** How To Use ◙##◙••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••◙##◙ ◙##◙ * Use the example below in an event script call to set up a new timer. ◙##◙ ◙##◙ set_up_timer(goal_time, scene_type, $game_switch_id) ◙##◙ ◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙ ** Updates / Version Notes ◙##◙••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••◙##◙ ◙##◙ v0.1 ◙##◙ ~◄◙◙◙◙►~ ◙##◙ * This script allows you to set up a timer to be used through out the game.◙##◙ Each timer can be assigned it's own switch. They can also be set up to ◙##◙ only update if a certian scene is running. ◙##◙ ◙##◙ v0.2 ◙##◙ ~◄◙◙◙◙►~ ◙##◙ * If the switch is on it will turn it off and visa versa when completed. ◙##◙ ◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##################################################################################↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓##↓ ↓##↕ Switch Timer System: Version 0.1 ↕##↑ ↑##↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑##################################################################################==============================================================================# ** Game_System#------------------------------------------------------------------------------# This class handles system data. It saves the disable state of saving and# menus. Instances of this class are referenced by $game_system.#==============================================================================class Game_System #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_accessor :timers # timers #-------------------------------------------------------------------------- # * Aliasing Method: Object Initialization #-------------------------------------------------------------------------- alias :gsi21321321 :initialize #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize gsi21321321() @timers = {} end #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def add_timer(goal_time, scene_type, switch) @timers[(@timers.size + 1)] = { :start => Graphics.frame_count, :current => Graphics.frame_count, :goal_time => goal_time, :scene_type => scene_type, :switch => switch, } end #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def update_timer(id) @timers[:current] += 1 end #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def end_timer(id) $game_switches[@timers[:switch]] = ($game_switches[@timers[:switch]] == true ? false : true) if @timers[:switch] @timers.delete(id) end #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def time_up?(id) goal_time = @timers[:goal_time] current = @timers[:current] start = @timers[:start] return ((current - start) / Graphics.frame_rate) >= goal_time end #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def update_all_timers @timers.each_key { |id| if @timers[:scene] update_timer(id) if SceneManager.scene_is?(@timers[:scene]) else update_timer(id) end end_timer(id) if time_up?(id) } endend#==============================================================================# ** Game_Interpreter#------------------------------------------------------------------------------# An interpreter for executing event commands. This class is used within the# Game_Map, Game_Troop, and Game_Event classes.#==============================================================================class Game_Interpreter #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def set_up_timer(goal_time, scene_type = nil, switch = nil) $game_system.add_timer(goal_time, scene_type, switch) endend#==============================================================================# ** Scene_Base#------------------------------------------------------------------------------# This is a super class of all scenes within the game.#==============================================================================class Scene_Base #-------------------------------------------------------------------------- # * Aliasing Method: Frame Update #-------------------------------------------------------------------------- alias :sbu325434 :update #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update sbu325434 $game_system.update_all_timers endend
end
defCredit, Licence & Commercial Usage:
This script is free to use for non-commercial use. If you want to obtain a license to use this script in a commercial game(contests included)
please PM me. Credit is to be give to myself, JoePro.
end
end
本贴来自国际rpgmaker官方论坛作者:JoePro处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/joe-pro-switch-timer-system.30702/
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