[Joe Pro] Stealth System
class Stealth System(version 1.1)
defInitialize:
A very simple stealth system that allows you to slow the characters speed and flag them as being stealthy or sneeking.
end
defFeatures:
[*]Creates a simple stealth system.
[*]Assign trigger to use stealth.
end
defHow to use:
This script has one easy tag and a Customizeable Area in the script's module.
end
defScript:
Spoiler#################################################################################↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓##↓ ↓##↓ Stealth System: Version 1.1 ↓##↓ ↓##↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕##↑ ↑##↑ Written By: Joseph Hale ↑##↑ Last Edited: August 4, 2014 ↑##↑ ↑##↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑##################################################################################◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙ ** Disclaimer ◙##◙••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••◙##◙ ◙##◙ This script is not for commercial, if you wish to use this script in a ◙##◙ game please PM me. All credit is to be given to me as the author of this ◙##◙ script. ◙##◙ ◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙ ** How To Use ◙##◙••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••◙##◙ ◙##◙ * Use the example below in an event script call. ◙##◙ ◙##◙ stealth? ◙##◙ ◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙ ** Updates / Version Notes ◙##◙••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••◙##◙ ◙##◙ v0.1 ◙##◙ ~◄◙◙◙◙►~ ◙##◙ * This script adds stealth variable and a button to control it. ◙##◙ ◙##◙ v0.2 ◙##◙ ~◄◙◙◙◙►~ ◙##◙ * Added an option to change Players opacity when in stealth. ◙##◙ ◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##################################################################################↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓##↓ ↓##↕ Stealth System: Version 0.1 ↕##↑ ↑##↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑##################################################################################===============================================================================# ** Stealth System#------------------------------------------------------------------------------#This module manages the customizable and function modules.#===============================================================================module Stealth_System #◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙Customizeable Area◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##=============================================================================# * Stealth Trigger#============================================================================= Stealth_Trigger = :L #=============================================================================# * Stealth Movement Speed#============================================================================= Stealth_Speed = 2 #=============================================================================# * Stealth Opacity#============================================================================= Stealth_Opacity = 150#◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙End Customizeable Area◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙##◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙#end#==============================================================================# ** Game_Map#------------------------------------------------------------------------------#This class handles maps. It includes scrolling and passage determination# functions. The instance of this class is referenced by $game_map.#==============================================================================class Game_Map#--------------------------------------------------------------------------# * Aliasing Method: Frame Update#--------------------------------------------------------------------------alias :gmu0035406400034 :update#--------------------------------------------------------------------------# * Frame Update# main:Interpreter update flag#--------------------------------------------------------------------------def update(*args) gmu0035406400034(*args) update_stealthend #--------------------------------------------------------------------------# * Frame Update# main:Interpreter update flag#--------------------------------------------------------------------------def update_stealth if Input.press?(Stealth_System::Stealth_Trigger) unless $game_player.stealth == true $game_player.move_speed = Stealth_System::Stealth_Speed $game_player.stealth = true end else unless $game_player.stealth == false $game_player.move_speed = 4 $game_player.stealth = false end endendend#==============================================================================# ** Game_Player#------------------------------------------------------------------------------#This class handles the player. It includes event starting determinants and# map scrolling functions. The instance of this class is referenced by# $game_player.#==============================================================================class Game_Player < Game_Character #--------------------------------------------------------------------------# * Public Instance Variables#--------------------------------------------------------------------------attr_accessor :stealth # Stealthattr_accessor :move_speed # Move Speed #--------------------------------------------------------------------------# * Aliasing Method: Object Initialization#--------------------------------------------------------------------------alias :gpi13215460000 :initialize#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize gpi13215460000() @stealth = falseend#--------------------------------------------------------------------------# * Opacity#--------------------------------------------------------------------------def opacity @opacity = ( @stealth == true ? Stealth_System::Stealth_Opacity : 255 )endend#==============================================================================# ** Game_Interpreter#------------------------------------------------------------------------------#An interpreter for executing event commands. This class is used within the# Game_Map, Game_Troop, and Game_Event classes.#==============================================================================class Game_Interpreter#--------------------------------------------------------------------------# * Get Proximity of Event to Player#--------------------------------------------------------------------------def stealth? $game_player.stealthendend
end
defCredit, Licence & Commercial Usage:
This script is free to use for non-commercial use. If you want to obtain a license to use this script in a commercial game(contests included)
please PM me. Credit is to be give to myself, JoePro.
end
end
本贴来自国际rpgmaker官方论坛作者:JoePro处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/joe-pro-stealth-system.30696/
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