じ☆ve冰风 发表于 2026-7-31 11:14:18

Skill Levels + Add-Ons

Overview/Features

Skill Levels v1.05 (04/12/2014)

This is a core script that allows you to have skill levels

- Assign initial, maximum and exp formula for each skill on a per actor/enemy basis

- Escape codes for showing those values in texts

- Script calls to handle modifying those values

EXP On Use Add-On v1.01 (04/11/2014)

An add-on for gaining skill exp upon skill use

- Gain exp when you use a skill

- Exp gain is set as a formula per skill

- Can have both hit and miss exp formula

Note: this add-on isn't yet fully tested

Downloads

View it here

Changelog

Skill Levels

SpoilerVersion 1.01 - Made the default level and max to be 1 instead of 0

Version 1.02 - Added an extension method that allows making extensions

when skills level up

Version 1.03 - Fixed errors on the regex

Version 1.04 - Fixed a problem with a missing parameter

Version 1.05 - Clarified some info on the description + changed the specific actor extension tag

because the old one was wrong



Exp On Use Add-on

SpoilerVersion 1.01 - Fixed errors with the regex



Terms and Conditions

Read it here

Short Snippets

Show level on skill name

Spoiler                Code:       
#Adds level to the skill nameclass RPG::BaseItem    def name    if self.is_a?(RPG::Skill) then      if SceneManager.scene_is?(Scene_Battle)      return @name ifBattleManager.actor.nil?      return @name + ": Level " + BattleManager.actor.skill_level(@id).to_s      else      return @name + ": Level " + SceneManager.scene.actor.skill_level(@id).to_s      end    else      return @name    endendendclass Scene_Baseattr_accessor :actorend








本贴来自国际rpgmaker官方论坛作者:Engr. Adiktuzmiko处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/skill-levels-add-ons.24220/
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