Quicksand
Name: QuicksandVersion: 1.3
Author: Mr. Trivel
Created: 2015-11-27
What does it do?
Allows regions to sink players and events in. If player sinks in completely - game over screen or common event can be executed.
Screenshots:
http://puu.sh/lAAmr/c9a5b93917.png
How to use?
Set up tags Map Note.
Full setup looks like this:
<quicksand: >
SinkSpeed:
SlowDown:
MaxSlowDown:
MaxSink:
SinkReached:
Dash:
CutOff:
</quicksand>
What each of those do:
<quicksand: > - start of region data, is for which region will it apply
</quicksand> - end of region data
SinkSpeed: - How fast characters sink in
SlowDown: - How slower characters move per sink in
MaxSlowDown: - Slowest characters can move E.g. 0.5
MaxSink: - Lowest possible sinking point (E.g. 30)
SinkReached: - What happens after player sinks in. 0 - nothing, -1 - Game Over, >0 calls Common Event of that ID.
Dash: - Is player allowed to Dash while in this region
CutOff: - Cut off part of sprite depending on sink in?
Is it possible to set multiple regions on same map? Yes.
Settings I used for the screenshot:
SpoilerSpoiler
<quicksand: 5>
SinkSpeed: 0.1
SlowDown: 0.05
MaxSlowDown: 0.2
MaxSink: 10
SinkReached: 0
Dash: false
CutOff: true
</quicksand>
Can I make events unsinkable? Yes.
Just add <Unsinkable> to Event's note field.
Plugin: <Link: Github>
How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As.
Terms of Use:
Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for non-commercial projects.
For commercial use contact Mr. Trivel.
本贴来自国际rpgmaker官方论坛作者:Mr. Trivel处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/quicksand.51817/
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