DoubleX RMMV Substitute Edit
NoteThis plugin's available for commercial use
Purpose
Lets you sets conditions determining the battler to substitute
Games using this plugin
None so far
Configurations
Spoiler* @param substituteMissed * @desc Sets if substitutions will take place if the skill/item would miss * This feature's not implemented yet but will possibly be implemented * @default false * * @param substituteEvaded * @desc Sets if substitutions will take place if the original target would * evade the skill/item * This feature's not implemented yet but will possibly be implemented * @default false * * @param substituteCountered * @desc Sets if substitutions will take place if the original target would * counterattack/reflect the skill/item * @default false * * @param substituteCounter * @desc Sets if substitutions will take place if the skill/item's a * counterattack/reflection of that of another action * Might cause infinite counter loop with substituteBattlerCounter * @default false * * @param substituteBattlerMiss * @desc Sets if the skill/item can miss the substitute battler * This feature's not implemented yet but will possibly be implemented * @default true * * @param substituteBattlerEvade * @desc Sets if the substitute battler can evade the skill/item * This feature's not implemented yet but will possibly be implemented * @default true * * @param substituteBattlerCounter * @desc Sets if the substitute battler can counterattack/reflect the * skill/item * Might cause infinite counter loop with substituteCounter * @default true * * @param substituteBattlerFilters * @desc Sets the list of filters determining which battler to substitute * Only movable battlers having the substitute flag will be considered * The battlers passing the ith filter will proceed to the (i + 1)th one * If only 1 battler passes the ith filter, all the remaining (i + j)th * ones won't be used * If no battler pass the ith filter, all battlers passing the (i - 1)th * one will proceed to the (i + 1)th one * Available filters: * hpMp0 - The battler having 0 hp/mp * immortal - The battler being immune to death * maxCntMrf - The battler having the maximum cnt/mrf * maxEvaMev - The battler having the maximum eva/mev * maxPdrMdr - The battler having the maximum pdr/mdr * maxHpMp - The battler having the maximum hp/mp * maxGrd - The battler having the maximum grd * maxCev - The battler having the maximum cev * All unavailable filters in the list will be ignored * The battler having the smallest party/troop member index will be the * substitute battler if more than 1 battlers pass all filters in the * list * @default hpMp0 immortal maxCntMrf maxEvaMev maxPdrMdr maxHpMp maxGrd maxCev
Plugin Calls
Spoiler* # Configuration manipulations * 1. $gameSystem.substituteEdit.param * - Returns the value of param listed in the plugin manager * 2. $gameSystem.substituteEdit.param = val * - Sets the value of param listed in the plugin manager as val * - All $gameSystem.substituteEdit.param changes will be saved
Prerequisites
Abilities:
1. Little Javascript coding proficiency to fully utilize this plugin
Terms Of Use
You shall keep this plugin's Plugin Info part's contents intact
You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his/her aliases
Changelog
Spoiler * v1.00b(GMT 1500 21-12-2015): * 1. Fixed typos and calling function via call instead of directly bug * v1.00a(GMT 1500 19-12-2015): * 1. 1st version of this plugin finished
DoubleX RMMV Substitute Edit v100b.rar
本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/doublex-rmmv-substitute-edit.53296/
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