Sync Save Data
In RPG Maker, all of the game data is isolated within each save file.
This means that you can turn on a switch in one game, save the game, then load up another game, and see that the switch is still off.
However, there may be times when you want to turn on a switch in one game and have it turn on for other games as well. In particular, you might want to be able to be able to record the value of this switch during the title screen.
With this plugin, you can specify that certain data will be "synchronized", which means if you change the value in one game, all other save files as well as the title screen will be affected as long as you save the game.
Note that data will only be synchronized during the save process. Simply turning on a switch does not mean it will be turned on everywhere else.
More information and downloads available at HimeWorks
本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/sync-save-data.54104/
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