$D13x - Pokemon Style Menu
$D13x - Pokemon style MenuDekita
Introduction
This script creates a new menu scene - Scene_PokeMenu. You can allow this new scene to overwrite the default menu scene. This script was designed for a 1 actor party. It could be used with more; however, it does not show a status page within the menu scene.
If you call a scene that can display various actors - such as scene status, it will always call actor 1's infomation.
Additionally, you can use this script to easily add new commands for custom scenes you may be using.
Features
- See Above
Screenshots
http://s21.postimg.org/p311vcr1j/1401111154_381162.png
How to Use
Place below materials and above main.
Full instruction within the script.
Demo
N/A
Script
Link
FAQ
N/A
Credit and Thanks
- Dekita / Dekita-RPG
Author's Notes
None.
本贴来自国际rpgmaker官方论坛作者:??????处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/d13x-pokemon-style-menu.27370/
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